{"id":290,"date":"2020-09-02T00:57:39","date_gmt":"2020-09-02T00:57:39","guid":{"rendered":"https:\/\/mtgshowdown.com\/?page_id=290"},"modified":"2020-09-02T00:57:39","modified_gmt":"2020-09-02T00:57:39","slug":"ground-rules","status":"publish","type":"page","link":"https:\/\/100epicmovies.com\/index.php\/ground-rules\/","title":{"rendered":"Ground Rules"},"content":{"rendered":"\n<p>The objective of this tournament is to find the &#8220;best&#8221; creature in <em>Magic: The Gathering<\/em>.<\/p>\n\n\n\n<p>This will be achieved by running a weekly single-elimination tournament between all the (non-reprint) creatures in each set, to determine that set&#8217;s champion. Each champion will then play each other in a single-elimination finals to determine the best creature in <em>Magic<\/em>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><em>Rules of a Game<\/em><\/h2>\n\n\n\n<p>A game between two creatures will work as follows:<\/p>\n\n\n\n<ol><li>Each creature will be represented by a 60-card deck. The 60-card deck will contain only basic lands and the creature card in question (the maximum 4-of rule does not apply here, nor does the Legendary rule).<\/li><li>A deck can choose which cards &#8211; i.e. which combination of basic lands and creature cards &#8211; it draws in its opening hand. It can choose all of its subsequent draws as well.<\/li><li>Besides that,<span class=\"has-inline-color has-vivid-cyan-blue-color\"> <\/span><a href=\"https:\/\/magic.wizards.com\/en\/game-info\/gameplay\/rules-and-formats\/rules\" data-type=\"URL\" data-id=\"https:\/\/magic.wizards.com\/en\/game-info\/gameplay\/rules-and-formats\/rules\" target=\"_blank\" rel=\"noreferrer noopener\"><span class=\"has-inline-color has-vivid-cyan-blue-color\">standard rules apply<\/span><\/a>. The first deck to get the other deck down to 0 life (or decking, or some alternate win condition) wins the game.<\/li><li>For each game, the higher-seeded creature (i.e. the creature card with the higher price in <a rel=\"noreferrer noopener\" href=\"https:\/\/scryfall.com\/\" data-type=\"URL\" data-id=\"https:\/\/scryfall.com\/\" target=\"_blank\"><span class=\"has-inline-color has-vivid-cyan-blue-color\">Scryfall<\/span><\/a>) will be on the play.<\/li><li>The winner of the game advances to the next round. The loser is eliminated.<\/li><\/ol>\n\n\n\n<p>The most important aspect of all this is that we are looking for a <em>deterministic<\/em> outcome; i.e. one that does not involve any randomness. The winner of each game should, in theory, be the creature that wins if both sides play &#8220;perfectly&#8221;. <\/p>\n\n\n\n<p>Thus, we&#8217;ll need to impose the additional assumption that each deck has full knowledge of the opponent&#8217;s deck and optimal game plan, and will make their decisions accordingly. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><em>Questions<\/em><\/h2>\n\n\n\n<p><strong>What if there&#8217;s a stalemate and nobody can attack profitably?<\/strong><\/p>\n\n\n\n<p>As I mentioned, there are ways to win in <em>Magic<\/em><strong> <\/strong>besides doing damage. Like decking the opponent.<\/p>\n\n\n\n<p>And so, if a stalemate does occur, then the deck that&#8217;s on the play (the higher seed) will win by default, by virtue of drawing one less card. Absent any kind of card-draw shenanigans, of course. <\/p>\n\n\n\n<p><strong>But wait! Between that and being a turn behind in combat, isn&#8217;t this format unfair for the lower-seeded creatures?<\/strong><\/p>\n\n\n\n<p>Perhaps. Though I should note that, just like in regular Magic, drawing that extra card is also a meaningful advantage in itself. Probably doesn&#8217;t make up for the two disadvantages above, but we&#8217;ll have to see.<\/p>\n\n\n\n<p>In any case, think of the higher-seeded creature as having a &#8220;home-field advantage&#8221;, just like in pro sports. And those higher seeds earned that advantage by being the more expensive card. (I&#8217;m assuming here that price is a rough indicator of the quality of the card, as judged by the entire <em>Magic<\/em> community.)<\/p>\n\n\n\n<p><strong>What about those games where the outcome depends on how well the respective decks play? (when to activate abilities, when to attack, etc.)<\/strong><\/p>\n\n\n\n<p>The beauty of this exercise is that it doesn&#8217;t matter how &#8220;well&#8221; the two decks play; because in theory they are playing optimally.<\/p>\n\n\n\n<p>In most cases, the optimal action will be very obvious. Sometimes, though, it does get more complex. In those cases, I&#8217;ll put a bit more of an explanation for how I arrived at the outcome I did.<\/p>\n\n\n\n<p>And, of course, there are those rare instances where one (or both) creatures have so many decision points that the game&#8217;s outcome is close to &#8220;unsolvable&#8221;. In those cases, I&#8217;ll try my best to hand-wave it to a somewhat logical conclusion, while freely admitting that it very well may not be the correct answer. I&#8217;ll put a special note for those games, and leave it to a future machine learning algorithm for finding a more rigorous result.<\/p>\n\n\n\n<p><strong>Why did Card A beat Card B? Card B is just so much better<\/strong>.<\/p>\n\n\n\n<p>Yes, despite me promoting this as finding the &#8220;best&#8221; creature in <em>Magic<\/em>, I&#8217;m fully aware that real <em>Magic<\/em> does not work that way. In reality, the cards are played with other cards, which completely changes the paradigm.<\/p>\n\n\n\n<p>Unfortunately, to come to a deterministic outcome, this is the simplification we have to make. Which means that a lot of top-tier tournament cards may see disappointingly early exits; because their totally broken abilities are near-useless when every other card in your deck is that exact same card. At the same time, some random creature that nobody&#8217;s ever played with seriously could very well rise to the top.<\/p>\n\n\n\n<p>But that&#8217;s all part of the fun here.<\/p>\n\n\n\n<p><strong>What about cards that have random effects, like Hypnotic Specter or Crystalline Giant?<\/strong><\/p>\n\n\n\n<p>I will have to concede some randomness for cards like that; and let them play as is. Meaning that the results won&#8217;t be <em>completely<\/em> deterministic. But neither are the Scryfall seedings (which fluctuate day by day), so it is what it is.<\/p>\n\n\n\n<p><strong>Why are you doing this?<\/strong><\/p>\n\n\n\n<p>Short answer: because it&#8217;s fun. <\/p>\n\n\n\n<p>More specifically, I have a strong affinity for three things in this world: (1) <em>Magic: The Gathering<\/em>; (2) competitive sports; and (3) math, economics, statistics, logic, and all that nerdy stuff.<\/p>\n\n\n\n<p>So when the idea came to do some sort of March Madness (college basketball) style tournament between cards in my favorite game, running each match by essentially solving a math problem&#8230;I could not pass it up.<\/p>\n\n\n\n<p>And, who knows, maybe this abstract set-up can be the first step to developing a fully functional <em>Magic: The Gathering<\/em> AI!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The objective of this tournament is to find the &#8220;best&#8221; creature in Magic: The Gathering. This will be achieved by running a weekly single-elimination tournament between all the (non-reprint) creatures&#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/100epicmovies.com\/index.php\/wp-json\/wp\/v2\/pages\/290"}],"collection":[{"href":"https:\/\/100epicmovies.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/100epicmovies.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/100epicmovies.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/100epicmovies.com\/index.php\/wp-json\/wp\/v2\/comments?post=290"}],"version-history":[{"count":0,"href":"https:\/\/100epicmovies.com\/index.php\/wp-json\/wp\/v2\/pages\/290\/revisions"}],"wp:attachment":[{"href":"https:\/\/100epicmovies.com\/index.php\/wp-json\/wp\/v2\/media?parent=290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}