(1) Angus Mackenzie
(2) Thunder Spirit
(8) Tetsuo Umezawa
(60) Crimson Manticore
(71) Kobold Taskmaster
(123) Clergy of the Holy Nimbus
(132) Vampire Bats
(133) Fire Sprites
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In the previous round, with the quality of the field at least getting somewhat better, we finally got to see some epic legend confrontations, Let’s hope to see more of the same as this tournament goes deeper.
Whew! That was a lot of bad creatures. What gets me is how impossibly slow so many of these games felt, even after bypassing the inherent restrictions of those three-color, quadruple-pip mana costs.
Ready to see a lot of really terrible creatures battle it out for a set championship? It’s time for Legends – an ancient set best remembered for introducing multicolored cards: in the form of ridiculously expensive, mostly vanilla creatures that had probably the coolest names bar none in the history of Magic.
(2) Omnath, Locus of Mana
(7) Kalastria Highborn
(25) Hada Freeblade
(28) Loam Lion
(29) Leatherback Baloth
(46) Quag Vampires
(49) Halimar Excavator
(70) Skitter of Lizards
Probably the most notable thing about the first round of the Worldwake tournament is that, out of the top twenty-one seeds, only five of them won their first-round match-up.
Time to take a trip to the original Zendikar, with one of the most powerful-without-being-broken sets in Magic history – Worldwake.
(5) Pygmy Hippo
(11) Viashivan Dragon
(26) River Boa
(27) Nekrataal
(30) Longbow Archer
(45) Tempest Drake
(48) Freewind Falcon
(50) Fallen Askari
To be honest, given how long ago this set was made, the power level of the creatures in Visions is actually not bad.
After starting off with a relatively recent set, let’s wind things back 21 years and go through one of Magic’s earliest expansions, Visions.